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181. New Covert-Ops Cruiser - in Ships and Modules [original thread]
The ship's specialization is to enter enemy territory and set up a field for the capital ships to jump in on. That is pretty much it, I bet the cov ops frigs are still better scouts and blockade runners.
- by Grimwalius d'Antan - at 2005.11.23 10:06:00
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182. ECCM got some love in RMR patch - in Ships and Modules [original thread]
Protection against ECM is all fine and dandy, but ECM was pretty much the only EW that wasn't overpowered to begin with given how it has a chance to fail, uses too much cap for frigs and relies on race specific jammers for remotely decent results....
- by Grimwalius d'Antan - at 2005.11.23 00:05:00
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183. Aligning to warp - in Ships and Modules [original thread]
Nanofiber increases acceleration and max speed. Inertia stabilizers increases only acceleration. With nanofibers, you need higher speed to get into warp, while Inertias does not give you higher max speed but still faster acceleration, meaning the...
- by Grimwalius d'Antan - at 2005.11.22 10:39:00
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184. Structure Tanking - in Ships and Modules [original thread]
Damage Controls will add resistance to structure. Get with the times.
- by Grimwalius d'Antan - at 2005.11.22 10:35:00
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185. ever getting MAPC IIs ? - in Ships and Modules [original thread]
I can hear Detaurus preparing for a 2 week whine about MAPC II's, wether they are released or not.
- by Grimwalius d'Antan - at 2005.11.21 16:49:00
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186. ARES ? - in Ships and Modules [original thread]
Originally by: DrunkenOne Fitting 2 MAPCS = you now have 2 lows. It is worse than the taranis in every way that matters. Worst inty in the game BY FAR. Agreed, however it lets you fit Neutrons, Rockets, MWD, Repairer AND a plate. 3 neu...
- by Grimwalius d'Antan - at 2005.11.20 17:13:00
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187. Counter to Sensordampening Ravens... - in Ships and Modules [original thread]
I take it you're facing Burn Eden? A swarm of 7 tackler frigs per Raven should do the trick.
- by Grimwalius d'Antan - at 2005.11.20 15:49:00
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188. Wrecking shots - damn where did my T2 Large rep go!!! - in Ships and Modules [original thread]
Yes please, and make wormholes spawn randomly to suck ships into oblivion, because it is a space game and all.
- by Grimwalius d'Antan - at 2005.11.20 14:57:00
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189. ARES ? - in Ships and Modules [original thread]
This is a seriously underrated ship. The only thing I don't like about it is that it has only 2 med slots. Fit 2 MAPCs and you can put a 200mm plate to it AND T2 Neutrons. With rails on it, you'll be stealing the killmails for pods. I like it bett...
- by Grimwalius d'Antan - at 2005.11.20 14:52:00
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190. Anti BS Nemsis Setup - in Ships and Modules [original thread]
Aw crap, I mean't to say a Stealth Bomber will never solo kill a BS other than perhaps Detaurus. Im so ashamed right now... Remember, Im speaking in general, so don't take extreme exceptions into the equation.
- by Grimwalius d'Antan - at 2005.11.19 18:33:00
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191. Anti BS Nemsis Setup - in Ships and Modules [original thread]
No frig will ever kill a properly fitted and piloted BS alone. Ever.
- by Grimwalius d'Antan - at 2005.11.19 16:39:00
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192. QuickFit - in Ships and Modules [original thread]
This is an excellent tool, however it seems to have inaccurate capacitor sizes for many ships. The Deimos had 1670 cap without cap mods for me using this program. Another issue is that the cap use bonus for the Oneiros (and possibly other SCs) is ...
- by Grimwalius d'Antan - at 2005.11.19 12:32:00
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193. QuickFit - in Ships and Modules [original thread]
This is an excellent tool, however it seems to have inaccurate capacitor sizes for many ships. The Deimos had 1670 cap without cap mods for me using this program. Another issue is that the cap use bonus for the Oneiros (and possibly other SCs) is ...
- by Grimwalius d'Antan - at 2005.11.19 12:32:00
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194. Tech2 Guns.... Am I missing something? - in Ships and Modules [original thread]
Originally by: Mathias Orsen According to the description on the the turret specialization skills.. they each give the bonus to all turrets requiring that skill.. a large turret II requires the specialization from small, medium, and large,...
- by Grimwalius d'Antan - at 2005.11.19 11:30:00
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195. Why haven't we ever had a respec? - in Ships and Modules [original thread]
The only respec I can accept is swapping 3-5 attribute points. PVPing with +3 implants to compensate for virtually no information at character creation is a gimped player experience.
- by Grimwalius d'Antan - at 2005.11.19 10:08:00
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196. Confused about deimos - in Ships and Modules [original thread]
Pick a weaker target =D
- by Grimwalius d'Antan - at 2005.11.18 20:49:00
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197. High-Speed Frigates vs. Larger Ships - in Ships and Modules [original thread]
Being able to fit any kind of turret is versatility to me. It would be different if cruisers could fit a full rack of large turrets.
- by Grimwalius d'Antan - at 2005.11.18 18:31:00
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198. Ares TLC - in Ships and Modules [original thread]
Actually, it does well enough powergrid-wise. If you fit it for close range combat (blasters and rockets) it only needs one MAPC. If you fit it for long range (rails and standards) it does well with 2 MAPCs, which it can easily afford to fit with ...
- by Grimwalius d'Antan - at 2005.11.18 16:13:00
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199. Considering either a wolf or jag - in Ships and Modules [original thread]
Go with your heart. 9 months ago, The Enyo was considered the best AF while the Ishkur was the forgotten little AF no one cared about. Nowadays, the Ishkur is considered by many to be the best AF, while the Enyo has been passed off as a half decen...
- by Grimwalius d'Antan - at 2005.11.18 15:15:00
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200. Make Smartbombs good? - in Ships and Modules [original thread]
Uh, they don't damage cans. Fact is, the game doesn't even keep track of wether the explosion touches the can or not. Micro and Small smartbombs should be buffed up, or have lower activation time.
- by Grimwalius d'Antan - at 2005.11.18 15:11:00
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